Mobile game studio — Singapore [ scroll down ]

Every idea is a tile.
We test, measure, and keep the ones that fit.

Tilex ships small, listens to real players, and builds further only on what the data confirms. No guesswork, no hype — just games worth keeping.

See our games → How we work testing 9 ideas live right now

At Tilex, we love watching an idea survive contact with real players — that moment when a rough prototype clicks, and people keep coming back without being told to.

We build small mobile games that earn a place in players' daily routines, one honest test at a time. We know games can play a genuinely good role in people's day. So we're careful about what we ship — testing early, listening hard, and only scaling what actually holds up.
01 T
prototype puzzle live test

Tile Drift

Slide, snap, and clear. A minimal puzzle loop we're stress-testing across three markets to see if the core mechanic earns a daily habit.

02 M
soft launch merge retention

Merge Loop

A merge game built around short, satisfying sessions. Currently measuring whether D7 retention survives without a single push notification.

03 W
prototype word a/b test

Word Stack

Words as building blocks. Two onboarding variants in the field right now — the numbers, not the team, will pick the winner.

04 S
concept sorting first test

Sort Rush

A sorting game shipped simply enough to test the core of the idea. Fourteen days from whiteboard to first real players.

How we work

the same loop, every week, for every game
01

Ship

Build with conviction, but simply enough to test the core of an idea. A prototype that can meet players in days, not quarters.

02

Listen

Listen to players, data, each other, and the market. Stay flexible — the point of a test is to be surprised by it.

03

Repeat

Keep what works, prune what doesn't, and don't get attached. Every kept tile earns its place again next cycle.

04

Trust

The ground the loop stands on. Not a slogan — the whole production process depends on honest numbers between honest people.

A game is kept before it is loved. Real players shape what survives — we just make sure the test is honest.

Value / 01

Finish with a number

Not with an effort. Every test ends with something to point to.

Value / 02

Report the real number

Especially when it hurts. No cherry-picked metrics.

Value / 03

Settle it with a test

Not a title. Anyone can send an idea to be measured.

0Prototypes / year*
0Days to first test*
0Markets tested in*
*Placeholder figures — swap in real numbers before launch.
We're hiring

Data-obsessed people build Tilex

Speed only works if it's honest. Small teams, fast tests, and a habit of telling the truth about what the numbers say — that's what keeps a game (and a studio) worth trusting.

See open roles ↗
Contact

Building something worth testing?

We're always looking for players, partners, and people who'd rather ship than argue.

Get in touch →