Tile Drift
Slide, snap, and clear. A minimal puzzle loop we're stress-testing across three markets to see if the core mechanic earns a daily habit.
Tilex ships small, listens to real players, and builds further only on what the data confirms. No guesswork, no hype — just games worth keeping.
At Tilex, we love watching an idea survive contact with real players — that moment when a rough prototype clicks, and people keep coming back without being told to.
Slide, snap, and clear. A minimal puzzle loop we're stress-testing across three markets to see if the core mechanic earns a daily habit.
A merge game built around short, satisfying sessions. Currently measuring whether D7 retention survives without a single push notification.
Words as building blocks. Two onboarding variants in the field right now — the numbers, not the team, will pick the winner.
A sorting game shipped simply enough to test the core of the idea. Fourteen days from whiteboard to first real players.
Build with conviction, but simply enough to test the core of an idea. A prototype that can meet players in days, not quarters.
Listen to players, data, each other, and the market. Stay flexible — the point of a test is to be surprised by it.
Keep what works, prune what doesn't, and don't get attached. Every kept tile earns its place again next cycle.
The ground the loop stands on. Not a slogan — the whole production process depends on honest numbers between honest people.
A game is kept before it is loved. Real players shape what survives — we just make sure the test is honest.
Not with an effort. Every test ends with something to point to.
Especially when it hurts. No cherry-picked metrics.
Not a title. Anyone can send an idea to be measured.
Speed only works if it's honest. Small teams, fast tests, and a habit of telling the truth about what the numbers say — that's what keeps a game (and a studio) worth trusting.
See open roles ↗We're always looking for players, partners, and people who'd rather ship than argue.
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